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Veterans in Hampshire. What can we say? We started designing games for the Sinclair Spectrum in 1982. It was so simple then...
No shaders, no back end servers, only one standard device to target, no UA costs, no long acronyms like ARPDAU.... Sigh. Those were the days :)
Still.... so much more is possible now, more opportunities to reach more players.
Teams of 100 developers? Pah!
5 years development? Pah!
8 Million $ of investment? Pah!
....Just 3 Random guys, with a passion, an idea and time on their hands....
Out comes.... TUMBLY ROCKS!
What could possibly go wrong.....
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